
Video Gaming and Neurodivergent Youth
Last year, the American Academy of Pediatrics reported that more than 90% of children between the ages of 2-17 play video games. How do video games impact youth well-being and development?
Learn MoreLast year, the American Academy of Pediatrics reported that more than 90% of children between the ages of 2-17 play video games. How do video games impact youth well-being and development?
Learn MoreLDS works with leading researchers in social robotics. We research and apply the best ways to support students with learning disabilities. Learn about new research on Social Robotics and student engagement.
Learn MoreToday, the Learning Disabilities Society (LDS) announced a partnership with the University of Waterloo’s Social and Intelligent Robotics Research Laboratory (SIRRL) to study the potential for assistive robot technology incorporation in remedial programs for children with special needs including learning disabilities, neurodevelopmental challenges such as ADHD, and speech language impairments.
Learn MoreToday, the Learning Disabilities Society (LDS) announced the launch of its RISE Assistive Technology Program (RISE-AT) which incorporates an impressive collection of leading-edge assistive technology hardware and software tools to assist children and youth with learning disabilities and social-emotional challenges.
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